Here's another animation test I did with Blender. My goal was to try to find out how to make 3D text using bezier curves. It's a rather dull piece of work, but I'm going to continue making simpler little experiments like this to try to get a hold of the basics. Going for spaceships and character animation right off the bat might have gotten me interested in 3D animation, but I still have no idea what I'm doing. In the past, this push-buttons-until-you-get-what-you-want technique served me pretty well, but now when I try doing it in Blender, I end up moaning, crying, and clawing at the walls. Not ALL of Rome was built in a day.
What was originally meant to be a gallumph towards the text has unfortunately regressed into a gallop. My apologies.
Blarbus Gallop from Alexander Cooney on Vimeo.
Gallumph is not a word . . .
Posted by: Carl | June 19, 2008 at 02:54 PM